Over the years, I have spent time refining my modelling skills and workflow to create various types of models, drawings, and objects using Rhino, VRay, Photoshop, and a few trials with Midjourney. Moving forward with the rise of AI I want to find ways to use new software and methods available to make the process more efficient but to still hold the integral "humane" part of drawing, which can be so wonderful.
3D Rendering + Modelling
Design For Living, Collaboration with Yumo Wu
Design For Living, Collaboration with Yumo Wu
A room for one, modelled in rhino
A room for one - rendering test
Grasshopper form finding, 2018
Grasshopper form finding, 2018
Architecture play, competition with Bahrah Mustafa, 2020
Playground modelling with Destan Duman, 2021
A room in space , 2021
2021 - Exploring aggregate forms with Grasshopper, Rhino, Vray, and Adobe Photoshop
2020 - Learning about projection mapping and textures in V-Ray
2020 - Learning about projection mapping and textures in V-Ray
2021 - Trialling Mid journey and fantastical architectural forms
2021 - Trialling Mid journey and fantastical themes
2021 - Modelling experiments in Rhino
2022 Joint modelling with Destan Duman
2020 - Testing projection mapping in V Ray