Over the years, I have spent time refining my modelling skills and workflow to create various types of models, drawings, and objects using Rhino, VRay, Photoshop, and a few trials with Midjourney. Moving forward with the rise of AI I want to find ways to use new software and methods available to make the process more efficient but to still hold the integral "humane" part of drawing, which can be so wonderful.

3D Rendering + Modelling

Design For Living, Collaboration with Yumo Wu

Design For Living, Collaboration with Yumo Wu

A room for one, modelled in rhino

A room for one - rendering test

Grasshopper form finding, 2018

Grasshopper form finding, 2018

Architecture play, competition with Bahrah Mustafa, 2020

Playground modelling with Destan Duman, 2021

A room in space , 2021

2021 - Exploring aggregate forms with Grasshopper, Rhino, Vray, and Adobe Photoshop

2020 - Learning about projection mapping and textures in V-Ray

2020 - Learning about projection mapping and textures in V-Ray

2021 - Trialling Mid journey and fantastical architectural forms

2021 - Trialling Mid journey and fantastical themes

2021 - Modelling experiments in Rhino

2022 Joint modelling with Destan Duman

2020 - Testing projection mapping in V Ray
